Programming

The “===” Operator in Julia

Written by on July 23, 2023 in Julia, Programming with 0 Comments
The “===” Operator in Julia

In addition to the conventional “==” operator that checks if two objects are equal, Julia has the “===” operator to check for equality. What is the difference between these two operators? The “==” operator checks whether two objects have the same value. Here are some examples: Cell 5 shows that the RHS float value is […]

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The Sum Type in V Programming Language

Written by on July 2, 2023 in Programming, Vlang with 0 Comments
The Sum Type in V Programming Language

A Sum data type in V language gives us a convenient way to hold objects of many distinct types (at any time, just one object) and hence is a discriminated union. For example, in C++ we have the variant type. Here is an example of sum type in V language: In the above program, the […]

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C++23: “stacktrace” Library

Written by on June 6, 2023 in C++, Programming with 0 Comments
C++23: “stacktrace” Library

The ability to enumerate stack frames at runtime is one of the interesting features introduced in C++23. This is made possible through the <stacktrace> header. The interface is quite simple. Here is a piece of code showing how to use the library. There are 4 functions and here is the call chain: The “dumpStackTrace()” function […]

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std::expected<>

Written by on May 13, 2023 in C++, Programming with 0 Comments
std::expected<>

I had written about std::optional<> in an earlier article. C++23 introduces std::expected<> as an interesting extension to std::optional<>. Whereas std::optional<> contains a value or none at all, std::expected<> contains a value or an error code associated with it. This gives better control to the caller in terms of handling the outcome of the function call. […]

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Defer Statement in V Language

Written by on April 20, 2023 in Programming, Vlang with 0 Comments
Defer Statement in V Language

The defer statement in Vlang causes code to be executed when the enclosing function returns. This feature is inspired by Golang, but is slightly more flexible since it allows any block of code to be associated with defer instead of just a function call. defer is used primarily to handle “clean up” logic, such as […]

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Building V Language DLL

Written by on April 2, 2023 in Programming, Vlang with 0 Comments
Building V Language DLL

The relatively new V Programming Language (Vlang) boasts of some interesting features such as “fast compilation” and runtime performance “as fast as C”, at the same time being a “simple language”. As I normally do with other languages that I learn and use, I decided to see how easy it is to build a shared […]

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Building a Xojo App to Interact with OpenAI API

Written by on March 16, 2023 in OpenAI, Programming, Xojo with 1 Comment
Building a Xojo App to Interact with OpenAI API

A few weeks ago I registered with OpenAI to access its services through API and created a secret Key for my use. I then decided to build a simple application to try out the “Chat” and “Completion” models. Since I have several tools at my disposal (RAD Studio, LispWorks, Allegro CommonLisp, Visual Studio, and Xojo), […]

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Julia: Defining Functions Dynamically

Written by on March 5, 2023 in Julia, Programming with 0 Comments
Julia: Defining Functions Dynamically

One of the widely discussed features of Julia is its support for metaprogramming. This feature makes it possible to generate and inspect the code at runtime. In essence, metaprogramming blurs the distinction between code and data. When used carefully, it can contribute to good code. Of course, Julia is not the only or the first […]

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Calling External DLL Functions from Julia

Written by on February 16, 2023 in Julia, LISP, Programming with 0 Comments
Calling External DLL Functions from Julia

Julia supports calling external functions, especially those written in “C” language. As Julia documentation says, such calls do not involve any “boilerplate” code and hence are efficient. In today’s article, I am going to show how to call functions defined in a DLL (Windows 64 bit). Instead of using direct “C” functions, I will discuss […]

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Book Review: Adventures in Rule-Based Programming – A CLIPS Tutorial

Written by on January 11, 2023 in Knowledge Representation, Programming with 0 Comments
Book Review: Adventures in Rule-Based Programming – A CLIPS Tutorial

Title: Adventures in Rule-Based Programming – A CLIPS Tutorial Author: Gary Riley Publisher: Secret Society Software, LLC Year: 2022 In an earlier article, I had talked about the relevance of Rule-based systems today. In that article I had also listed a few Rule engines that are popular and widely used. One of them is CLIPS, […]

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