Tag: DLL
The relatively new V Programming Language (Vlang) boasts of some interesting features such as “fast compilation” and runtime performance “as fast as C”, at the same time being a “simple language”. As I normally do with other languages that I learn and use, I decided to see how easy it is to build a shared […]
Julia supports calling external functions, especially those written in “C” language. As Julia documentation says, such calls do not involve any “boilerplate” code and hence are efficient. In today’s article, I am going to show how to call functions defined in a DLL (Windows 64 bit). Instead of using direct “C” functions, I will discuss […]
When you program in Rust, especially in a non-trivial project, there is a good chance that you will need to call “external” functions (usually, C/C++) that are available in a DLL (we are talking about the Windows platform here). It could be because you wish to re-use some code that you have earlier written in […]
Visual Prolog has its roots in Turbo Prolog, which was popularized by Borland in the mid 1980s. It is developed and supported by PDC A/S, Denmark. So how is Visual Prolog different from other Prolog implementations out there, for example, SWI-Prolog or Sicstus Prolog? Here are the key differences: 1) It is not an ISO Prolog […]
Last week I upgraded to the latest version (4.4.1) of Sicstus Prolog for Windows. Since the Prolog engine can be embedded (royalty free) in other applications, it is useful to understand how to create a DLL (on Windows) for this purpose. In today’s article, I would like to outline this process in sufficient detail because I found […]
Recent Comments