Tags Optima Pattern Matching with Optima Lisp Library – Part 2 admin June 17, 2016 Let us continue where we left off last time. List Patterns If the incoming argument is a list, then we
Tags Optima Pattern Matching with Optima Lisp Library admin June 9, 2016 In the previous two posts, we looked at external tools and libraries that can be used along with Opusmodus for
Tags Constraint Programming Constraint Programming in Picat admin May 26, 2016 In my last post I briefly described how we can use the Screamer Lisp library for constraint programming in music. Another
Tags Constraint Programming Constraint Programming Using Screamer admin May 17, 2016 A few years I ago I had briefly experimented with the Screamer library in the context of automatic test case generation from
Tags Ableton Live Generating Melody to Fit Harmony admin May 10, 2016 There are two common approaches to composing music. One involves synthesizing a suitable chord progression first and then layering melody
Tags MIDI Reading and Transforming a MIDI File admin April 27, 2016 Sometimes it can be interesting to take a MIDI file and transform the score it represents. For example, you can
Tags motifs Motifs and Transformations admin April 19, 2016 One of the creative approaches to synthesizing music is to start with a short melodic motif and then apply various
Tags Rhythmic Oddity Rhythmically Odd Rhythms admin April 12, 2016 In the excellent book The Geometry of Musical Rhythm – What Makes a ‘Good’ Rhythm Good? by Godfried T.Toussaint, there
Tags C++14 C++14: Return Type Deduction for Normal Functions admin April 8, 2016 In C++11, a function must specify its return type in one of the following two ways: int aFunction(int arg) {
Tags MIDI User-defined Literals in C++ admin March 27, 2016 C++11 introduced user-defined literals, allowing programmers to define special suffixes that can be associated with the built-in literal types: character,